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$18.99 $20.00
One of the best ergonomic handles for miniature painting! This painting handle is ergonomic, to help you stay focused and to hold your miniature naturally without causing hand fatigue. It offers 360° rotation for more control and to help you achieve a better painting on every angle - effortlessly. Round, square, small, large, or even exotic bases sized 10 to 50mm will fit. You can stick them all! Reviewers and pro-painters truly love it and are already using it daily.
One of the best ergonomic handles for miniature painting! This painting handle is ergonomic, to help you stay focused and...
$34.99 $40.00
5-­Minute Dungeon is a chaotic, co-­operative, real-­time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there's no time to form a carefully considered plan — and no predicting what dangers lie ahead. In more detail, players assume the role of one of ten heroes, each with special cards and abilities. Once the five-minute timer starts, the race is on to defeat all the monsters inside the dungeon. In order to defeat a monster, players must match symbols from their hand with ones on the monster's card. At the end of each dungeon is a powerful dungeon boss — and after the first boss is defeated, the campaign continues to the second boss. Each boss, and each randomized dungeon, gets harder until players reach the fifth and final boss.
5-­Minute Dungeon is a chaotic, co-­operative, real-­time card game in which players have only five minutes to escape the randomized...
$27.99 $30.00
5-­Minute Dungeon is a chaotic, co-­operative, real-­time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there's no time to form a carefully considered plan — and no predicting what dangers lie ahead. In more detail, players assume the role of one of ten heroes, each with special cards and abilities. Once the five-minute timer starts, the race is on to defeat all the monsters inside the dungeon. In order to defeat a monster, players must match symbols from their hand with ones on the monster's card. At the end of each dungeon is a powerful dungeon boss — and after the first boss is defeated, the campaign continues to the second boss. Each boss, and each randomized dungeon, gets harder until players reach the fifth and final boss.
5-­Minute Dungeon is a chaotic, co-­operative, real-­time card game in which players have only five minutes to escape the randomized...
$39.99 $45.00
The Marvel version of the chaotically fast-paced cooperative card game 5-Minute Dungeon that lets a group of Marvel heroes battle past Marvel bosses all in less than 5 minutes! Fast and frenetic gameplay gets everyone involved and engaged. Cooperative gameplay encourages communication, interpersonal interaction, and teamwork. 10 Marvel heroes to choose from and 6 progressively difficult Marvel bosses delivers strong re-playability. In more detail, players assume the role of one of ten superheroes, each with special cards and abilities. Once the Jarvis-hosted five-minute timer starts, the race is on to defeat all the villains in the mission. In order to defeat a villain, players must match symbols from their hand with ones on the villain's card. At the end of each mission is a powerful super villain — and after the first super villain is defeated, the campaign continues to the second super villain. Each super villain, and each randomized...
The Marvel version of the chaotically fast-paced cooperative card game 5-Minute Dungeon that lets a group of Marvel heroes battle...
$77.99 $80.00
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence, 7 Wonders is a card development game. Some cards have immediate...
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes,...
$37.99 $40.00
A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent. During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city. With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard...
A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7...
$67.99 $70.00
7 Wonders: Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions. With this expansion, each player gets a separate "naval" board at the start of the game in addition to their wonder board. The expansion includes additional red, green, yellow, and blue cards to shuffle into the deck, and each time that you pay for the cost for any red, green, yellow, and blue card — not only the ones added in this expansion — you can pay an additional cost shown on your naval board to advance your ship of the matching color. When you advance the red ship, for example, you gain naval strength, and at the end of an era, you compare your naval strength against all the players at the table, not only adjacent players, to determine who's strongest, who's second-strongest, etc., with victory points...
7 Wonders: Armada is an expansion for 7 Wonders that can be combined with the base game or any combination...
$67.99 $70.00
All civilizations have their eyes turned towards the horizon as the prestigious Tower of Babel is erected slowly toward heaven. Each player can decide whether or not to bring assistance to this emergent civilization by participating in the construction of the tower and its surrounding monuments. Contents: 1 Tower of Babel board 24 Babel tiles 15 Edifice cards 1 Participation markers Edifice chips Score book and rule book. Features: Strong replay value Game contains two expansions - play them separately or together. Beautiful graphics! 7 Wonders: Babel includes two modules for use with the 7 Wonders base game, and they can be used individually as a stand alone game or together in any combination with other expansions.
All civilizations have their eyes turned towards the horizon as the prestigious Tower of Babel is erected slowly toward heaven....
$47.99 $50.00
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else. With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them. The new black cards have a variety of effects, with nine cards being available in each age. Effects include: The active player gaining gold, with his neighbors also gaining a bit. Increased military strength in age 1 at a greater cost. Embassy cards that remove you...
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, a new type of card (black, representing...
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To celebrate the seven year anniversary of the fantastic release of 7 Wonders from Repos, 7 Wonders: Cities Anniversary Pack Expansion offers no fewer than fifteen new cities to include in your games of 7 Wonders, including a memorial, a customs office, a counterfeiter's office, and a smuggler's cache.
To celebrate the seven year anniversary of the fantastic release of 7 Wonders from Repos, 7 Wonders: Cities Anniversary Pack...
$47.99 $50.00
In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction...
In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that...
$47.99 $50.00
7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader" cards. At the start of the game, each player takes a hand of four leaders and may play one at the start of each of the three Ages. Unlike the standard cards, leaders cost money (not resources). The expansion comes with a new Wonder - the ancient city of Rome - and contains 6-gold tokens made of cardboard for more efficient money-management.
7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new...
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To celebrate the seven year anniversary of the fantastic release of 7 Wonders from Repos, 7 Wonders: Leaders Anniversary Pack Expansion offers no fewer than fifteen new leaders to include in your games of 7 Wonders, including Gorgo, Cornelia, Enheduanna, and Roxana.
To celebrate the seven year anniversary of the fantastic release of 7 Wonders from Repos, 7 Wonders: Leaders Anniversary Pack...
$24.99 $26.00
As the name suggests, 7 Wonders: Wonder Pack includes new wonders for use with the 7 Wonders base game, with the wonders in question being: The Great Wall of China, with the owner being able to build the stages of this wonder in any order (since the wall is, of course, a long horizontal wonder and not a primarily vertical one) Stonehenge, with the amount of stone you have being important during its construction Abu Simbel, in which leaders can be buried and mummified for bonus points Manneken Pis, which is a revised version of the 7 Wonders: Manneken Pis wonder first released as a promotional item at Spiel 2010.
As the name suggests, 7 Wonders: Wonder Pack includes new wonders for use with the 7 Wonders base game, with...
$37.99 $40.00
A Fake Artist Goes to New York is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card. He is the fake artist! Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.
A Fake Artist Goes to New York is a party game for 5-10 players. Players take turns being the Question...
$149.99 $160.00
Delve into the world of Vikings and dabble in trading, hunting, raiding, pillaging, plundering, and raiding some more. Build houses, explore new worlds, and every round, have a feast in Odin's name. The large variety of actions and occupations guarantees your Northerner's long-lasting fun, with each game creating a new world on your player board!
Delve into the world of Vikings and dabble in trading, hunting, raiding, pillaging, plundering, and raiding some more. Build houses,...
$67.99 $70.00
Immerse yourself deeper in the epic saga of A Feast for Odin with The Norwegians expansion. Discover new strategies, develop new crafts, and find new vistas for exploration, all for the glory of the All-Father. The Norwegians adds new modular action boards specifically suited for varying player counts, with new spaces and a fifth action column. New exploration tiles, new buildings, and new goods with a storage box add a world of possibilities to the acclaimed strategy game by award-winning designer Uwe Rosenberg. This is an expansion, the base game A Feast for Odin is required to play.
Immerse yourself deeper in the epic saga of A Feast for Odin with The Norwegians expansion. Discover new strategies, develop...
$20.00
Come along and attend the latest event for A Game of Thrones: The Card Game! Presenting the 2019 Prime Championship for A Game of Thrones LCG in QLD. Event type: Swiss - Advanced Tournament/Competitive Tier Date: Saturday, 15th February 2020 Time: 9:30am registration for a 10:00am sharp start Venue: Vault Games Brisbane Card Legality: Excludes The Things We Do For Love - see the latest FAQ Rounds: X number of rounds (depending on numbers) - 55 min rounds Cut: Depending on numbers Player cap: 50 Please note that deck lists are required at the time of registration, prior to the kick off of the event. Note the Joust restricted list is in effect. The 2019 Prime Championship has some excellent prizes including the following: - 1st place: Prime Champion Metal medallion and invitation to World Championship - 1st of each faction: Exclusive full art playmat - 1st & 2nd place,...
Come along and attend the latest event for A Game of Thrones: The Card Game! Presenting the 2019 Prime Championship...
$123.99 $130.00
The Brothers of the Night's Watch recognize you as a natural leader as you struggle for promotion within their ranks. You hope to gain recognition by improving infrastructure in the area south of the Wall known as the Gift. Drawing sustenance from this unforgiving landscape offers enough challenges, but you must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros to escape the horrors that awaken in the North. Build, defend, and rise above your brothers to become the new Lord Commander. But be wary - the north holds many dangers, and winter is coming. The battle to defend the Realms of Man begins in A Game of Thrones Catan: Brotherhood of the Watch, a new strategic game designed by Klaus and Benjamin Teuber and grounded in the engrossing world of George R. R. Martin's A Song of Ice and Fire series. Take...
The Brothers of the Night's Watch recognize you as a natural leader as you struggle for promotion within their ranks....
$77.99 $80.00
New heroes rise to face the danger beyond the Wall in A Game of Thrones Catan: Brotherhood of the Watch 5-6 Player Extension! The great forests of the North conceal many secrets and the Wildlings have many surprises. Mammoths come lumbering towards the Wall, driven by the Wildling hordes, now strengthened with two new clans. But the brothers of the Night's Watch have their own secret weapons with four new heroes, including fearless spearwives who hail from beyond the Wall themselves. With these new enemies and allies, and of course your new rivals within the Watch with an increased player count, will you be able to overcome these obstacles to become the next Lord Commander? This is not a standalone product. It requires a copy of A Game of Thrones Catan: Brotherhood of the Watch to play.
New heroes rise to face the danger beyond the Wall in A Game of Thrones Catan: Brotherhood of the Watch...
$94.99 $100.00
"There is ice and there is fire. Hate and love. Bitter and sweet… Winter and summer. Evil and good." She took a step toward him. "Death and life. Everywhere, opposites. Everywhere, the war." - George R.R. Martin King Robert Baratheon is dead, and the lands of Westeros brace for battle. In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne. Based on the best-selling A Song of Ice and Fire series by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros! Based on the best-selling novel series A Song of Ice and Fire...
"There is ice and there is fire. Hate and love. Bitter and sweet… Winter and summer. Evil and good." She...
$62.99 $65.00
Cross the Narrow Sea with the Mother of Dragons expansion for A Game of Thrones: The Board Game! Clawing their way into power, this expansion includes a side board of the Free Cities of Essos and an overlay of the Eyrie, as well as new characters and mechanics to bring House Targaryen and House Arryn into the fray. As you make your claim to the Iron Throne, you can call other Houses to your cause with the new vassal mechanic, or even ask for aid from the Iron Bank of Braavos. But be cautious, for the Iron Bank will have its due, and if your campaign proves to be a poor investment, the money lenders' retribution will be swift.
Cross the Narrow Sea with the Mother of Dragons expansion for A Game of Thrones: The Board Game! Clawing their...
$24.99 $26.00
Dance of Shadows cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty new cards, this pack draws you into the world of George R. R. Martin's A Song of Ice and Fire series where the key players in the game of thrones struggle to hold onto power as those they lead conspire against them. In the city of Meereen, Queen Daenerys Targaryen must fight for the loyalty of her people as the Brazen Beasts plot her downfall. In King's Landing, Cersei Lannister must contend with the Faith of the Seven, battling against the power she helped them gain. And at the Wall, Jon Snow assumes the role of Lord Commander of the Night's Watch, but as his brothers question his leadership, a sense of impending doom hangs in the frigid air. With the reintroduction of the shadows mechanic from A Game of Thrones: The...
Dance of Shadows cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty new cards,...
$24.99 $26.00
The long summer has drawn to an end in Westeros. The creeping shadows extend their reach and those who thrive in darkness formulate plots that will change the course of history for the entire world. In Essos, Daenerys Targaryen struggles to secure her position as the queen of Meereen as assassins plot her downfall and a deadly plague runs rampant through the streets. In King's Landing, Cersei and the Tyrells bicker between one another as unrest sows among the city's common folk and the Faith of the Seven starts to gain popularity and power. Finally, in the North, Jon Snow is constantly met with resistance as he attempts to perform his new duties as the Lord Commander of the Night's Watch. When darkness descends, who will rise and who will fall? Music of Dragons is the fourth Chapter Pack in Dance of Shadows, the fifth cycle of A Game of...
The long summer has drawn to an end in Westeros. The creeping shadows extend their reach and those who thrive...
$24.99 $26.00
Streets of King's Landing is the third chapter pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game. Containing three copies each of twenty new cards, this pack immerses you in the world of George R. R. Martin's A Song of Ice and Fire series. As the story progresses into the pages of A Dance with Dragons, those who would play the game of thrones find themselves helplessly surrounded by enemies. In King's Landing, Cersei Lannister struggles to hold onto power as the Tyrells and the Faith of the Seven split the loyalties of the capital's citizens. At the Wall, Jon Snow takes the role of Lord Commander of the Night's Watch, but has trouble balancing the demands of duty with those of morality. Finally, In Essos, Daenerys Targaryen has become the queen of Meereen, only to discover that the realities of rule differ greatly...
Streets of King's Landing is the third chapter pack in the Dance of Shadows cycle for A Game of Thrones:...
$24.99 $26.00
The March on Winterfell is the second Chapter Pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty new cards, this pack draws you into the world of George R. R. Martin's A Song of Ice and Fire series where the key players in the game of thrones find themselves surrounded by enemies. In the North, Jon Snow faces impossible choices that tear him between his duty to the Night's Watch and the bonds that still tie him to the family he left behind. In King's Landing, Cersei Lannister attempts to maintain a hold on the seven kingdoms as the Tyrells and the Faith of the seven split the peoples' loyalties. And in Meereen, Daenerys Targaryen must learn which sacrifices she must make to win the hearts of her people as assassins and a deadly plague tear the city...
The March on Winterfell is the second Chapter Pack in the Dance of Shadows cycle for A Game of Thrones:...
$24.99 $26.00
Darkness falls across the world of A Song of Ice and Fire. While Daenerys Targaryen struggles to rule Meereen, conspirators plot her downfall. Jon Snow serves the Night's Watch as their new Lord Commander, but there are dissidents hidden within his ranks. In the darkling alleys of King's Landing itself, House Lannister, House Tyrell, and the faith of the Seven clash for control of Westeros. There are shadows everywhere. The Shadow City marks the beginning of the fifth cycle of Chapter Packs—the Dance of Shadows cycle. Here, you'll find the story advancing into the pages of A Dance with Dragons and the return of a beloved mechanic from the game's first edition: shadows. Throughout this expansion and the rest of the cycle, you'll find characters, locations, attachments, and events emblazoned with the shadow keyword. Assassins, spies, conspirators, and secrets hide in the twilight, ready to spring into view. Every faction...
Darkness falls across the world of A Song of Ice and Fire. While Daenerys Targaryen struggles to rule Meereen, conspirators...
$33.99 $36.00
“A reader lives a thousand lives before he dies. The man who never reads lives only one.” -Jojen Reed, A Dance with Dragons. A new age of A Game of Thrones: The Card Game begins with the The Things We Do for Love! This expansion contains 88 cards that draw on the game’s rich history as both a CCG and LCG, bringing powerful and iconic cards from earlier eras of the game’s life to the second edition of the A Game of Thrones LCG. Whether it be the return of iconic characters like Mad King Aerys, or fan-favorite locations and plots, players will find plenty to be excited about. Within this Pack you will find: 3 copies of 2 different cards from each of the 8 factions 3 copies of 10 different neutral cards 1 copy of 4 different agenda cards 1 copy of 6 different plot cards This is...
“A reader lives a thousand lives before he dies. The man who never reads lives only one.” -Jojen Reed, A...
$24.99 $26.00
Take your revenge with the 2018 World Championship Deck for A Game of Thrones: The Card Game! This Martell Banner of the Wolf list that led Lennart Paga to victory at the 2018 World Championship by embracing the long game and controlling the board with key cards like Ward, Ramsay Snow, and Valar Dohaeris. Offering a card-for-card recreation of Paga's deck with newly redesigned cards that feature gorgeous full-bleed art, this deck is perfect for new players looking for an entry point to the battle for the Iron Throne, intermediate players who wish to explore new experimental deckbuilding opportunities, and experienced players who want to expand their collection with full-art versions of favourite cards and extra copies of key neutral cards. Expose the crimes of your enemies and remain Unbowed, Unbent, Unbroken!
Take your revenge with the 2018 World Championship Deck for A Game of Thrones: The Card Game! This Martell Banner of the Wolf list...
$24.99 $26.00
At the Gates is the first Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty distinct cards, this Chapter Pack marks the beginning of the sixth cycle of Chapter Packs for A Game of Thrones: The Card Game. The King's Landing cycle takes a new approach to the Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of Westeros, allowing you to explore the world of Westeros more freely than ever before. Your journey begins at the great wall that surrounds the capital city. Aegon I Targaryen had seven gates built as the entrances to his grand metropolis in honor or the number sacred to the Faith of the Seven. Now in At the Gates, the great Houses of Westeros gain access to these...
At the Gates is the first Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card...
$24.99
Beneath the Red Keep is the fourth Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game. The King’s Landing cycle takes a new approach to the A Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of the seven kingdoms, allowing you to explore the world of Westeros more freely than ever before. Every Chapter Pack in this cycle features three copies each of twenty unique cards to strengthen your decks and help you embrace the deadly intrigues of A Song of Ice and Fire with the continued cultivation of the shadow keyword, first reintroduced in the Dance of Shadows cycle. Your exploration of King’s Landing takes you to the heart of the capital city in Beneath the Red Keep. With new locations that help you stand ready against any unwanted surprises your enemy may have in store, this Chapter Pack explores the Red...
Beneath the Red Keep is the fourth Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game. The King’s Landing cycle...
$24.99 $26.00
City of Secrets is the second Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game. The King's Landing cycle takes a new approach to the Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of the seven kingdoms, allowing you to explore the world of Westeros more freely than ever before. Every Chapter Pack in this cycle features three copies each of twenty unique cards to strengthen your decks and help you embrace the deadly intrigues of A Song of Ice and Fire with the continued cultivation of the shadow keyword, first reintroduced in the Dance of Shadows cycle. Your journey to the capital of the seven kingdoms continues as you explore the twisting alleys of the City of Secrets. Shadows haunt the streets, closing in from the North, the...
City of Secrets is the second Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card...

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