Arkham Horror: The Card Game

The boundaries between worlds have drawn perilously thin…

Arkham Horror: The Card Game is a cooperative Living Card Game® set amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

Their efforts determine not only the course of your game, but carry forward throughout whole campaigns, challenging them to overcome their personal demons even as Arkham Horror: The Card Game blurs the distinction between the card game and roleplaying experiences.

$69.99
"Assuming that I was sane and awake, my experience on that night was such as has befallen no man before. It was, moreover, a frightful confirmation of all I had sought to dismiss as myth and dream." -H. P. Lovecraft, The Shadow Out of Time Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror the Card Game is the Living Card Game of Lovecraftian mystery, monsters, and madness! You and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your...
"Assuming that I was sane and awake, my experience on that night was such as has befallen no man before....
$57.99 $60.00
"No one, even those who have the facts concerning the recent horror, can say just what is the matter with Dunwich…” -H. P. Lovecraft, The Dunwich Horror Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Now their story continues in The Dunwich Legacy expansion for Arkham Horror: The Card Game. Your mentor, Dr. Armitage, was one of those three professors. When his colleagues go missing, he fears the worst and asks for your help. With its five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors, launching you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player...
"No one, even those who have the facts concerning the recent horror, can say just what is the matter with...
$27.99 $30.00
"Almost eight feet tall, and carrying a cheap new valise from Osborn's general store, this dark and goatish gargoyle appeared one day in Arkham in quest of the dreaded volume kept under lock and key at the college library—the hideous Necronomicon of the mad Arab Abdul Alhazred in Olaus Wormius' Latin version." -H.P. Lovecraft, The Dunwich Horror The Miskatonic Museum is the first Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game, and it begins with a book… Somewhere in the Miskatonic Museum, Olaus Wormius's Latin translation of a book called the Necronomicon lies hidden away, kept locked and secret so that those individuals who shouldn't gain access to it do not gain access to it. When recent events at the university and Clover Club lead you to believe that someone may now be searching for this strange and ancient tome - someone who should not...
"Almost eight feet tall, and carrying a cheap new valise from Osborn's general store, this dark and goatish gargoyle appeared...
$27.99 $30.00
"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…" -H.P. Lovecraft, Whisperer in Darkness The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness. You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural...
"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have...
$29.99
"…The headline was sensationalist. Three killings in nine days were enough to spook a town, sure. But you doubt all of New Orleans is gripped by terror, or even knows about the killings. Still, something piqued your interest." -Curse of the Rougarou When one reporter's sensational news about a series of savage killings fails to make its way into the Arkham Advertiser, your friend at that establishment decides to contact you, nonetheless, deeming the reports the sort of thing that might suit your eccentric curiosities. She's right, of course, and when you head to Northside Station to book your ticket for New Orleans, you can't possibly imagine the full shape of the horrors that await you… Designed as a standalone adventure for Arkham Horror: The Card Game, Curse of the Rougarou sends you along a bone-chilling hunt through New Orleans and the bayous of southern Louisiana. Its 62 cards come...
"…The headline was sensationalist. Three killings in nine days were enough to spook a town, sure. But you doubt all...
$25.99
"And He shall put on the semblance of men, the waxen mask and the robe that hides, and come down from the world of Seven Suns to mock…" -H.P. Lovecraft, Whisperer in Darkness The sixty-two card, standalone scenario in Carnevale of Horrors transports you to a city of masks and mysteries. While revelers throng the streets of Venice, masked conspirators advance their sinister agendas, shadows envelop the city, and something terrible rises from the lagoon… Also playable as a "side-story" that can be added to your ongoing Arkham Horror: The Card Game campaign, Carnevale of Horrors challenges you and your fellow investigators to move swiftly among the masked revelers parading the streets of Venice in order to unravel a dreadful conspiracy. But while the day's festival begins with music, mirth, and merriment, it quickly spirals into abject horror… The sun vanishes, and screams erupt throughout the city. You want to...
"And He shall put on the semblance of men, the waxen mask and the robe that hides, and come down...
$27.99
"It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed mould and decay of centuries.” -H.P. Lovecraft, The Dunwich Horror Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. But the more you explore, the more you get the impression the townsfolk aren't exactly pleased to see you. There are secrets in this town that its inhabitants don't wish to share… Even as your investigation of the town leads you to many of the locations infamously identified in H.P. Lovecraft's classic tale, The Dunwich Horror, the player cards in Blood on the Altar...
"It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed...
$27.99 $30.00
"We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight. We shall see these things, and other things which no breathing creature has yet seen. We shall overleap time, space, and dimensions." -H.P. Lovecraft, From Beyond Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game… By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about "Ancient Ones" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your...
"We shall see that at which dogs howl in the dark, and that at which cats prick up their ears...
$27.99 $30.00
"You realise, of course, the utterly stupendous nature of the matter before us. To us, as to only a few men on this earth, there will be opened up gulfs of time and space and knowledge beyond anything within the conception of human science and philosophy." -H.P. Lovecraft, The Whisperer in Darkness Who could have ever guessed that your search for two missing professors would lead to this? The wind howls. Ritual magic vibrates through the air. And the world is ripping apart. Your time is running out. Your doom is fast approaching! Where Doom Awaits is the fifth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Even as its new scenario carries your investigations rapidly toward their climactic conclusion, it dizzies your investigator with a distorted version of reality. The woods outside of Dunwich are changing. You'll find clearings strewn with blood and bodies,...
"You realise, of course, the utterly stupendous nature of the matter before us. To us, as to only a few...
$27.99 $30.00
"The oceans of earth's dreamland drop wholly to abysmal nothingness and shoot through the empty spaces toward other worlds and other stars and the awful voids outside the ordered universe where the daemon-sultan Azathoth gnaws hungrily in chaos…" -H.P. Lovecraft, The Dream-Quest of Unknown Kadath You're going to need a bigger gun. At the end of The Dunwich Legacy cycle, and near the end of your path to abject madness, Lost in Time and Space is the climactic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign! Nothing can prepare you for what you'll discover at the cycle's end. As your world dissolves into pathways of sound and color that extend for an eternity in all directions, the lines between objects grow jagged, shifting. Your skin starts to crawl, feeling as though it's turning inside out. Somehow, you must find your way across this foreboding alien...
"The oceans of earth's dreamland drop wholly to abysmal nothingness and shoot through the empty spaces toward other worlds and...
$57.99 $60.00
"I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask." -Robert W. Chambers, The King in Yellow A new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it's been all the rage in conversations among Arkham's socialites. But in your efforts to learn more about the play, you've uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind… In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion's two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre...
"I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men's thoughts lengthen in the...
$27.99
"This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask." -Robert W. Chambers, The King in Yellow Echoes of the Past is the 1st Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where...
"This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where...
$27.99 $30.00
"So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions." - H.P. Lovecraft, The Call of Cthulhu It was always going to come to this...You're finally headed to the asylum. The Unspeakable Oath is the 2nd Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham's asylum. You'll find yourself behind locked doors, wracked buy Doubt, and surrounded by Lunatics. And, still, you'll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game's exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to "learn" from your mistakes....
"So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from...
$27.99 $30.00
"He was a slender man, and his face was as white as his coat was black." -Robert W. Chambers, In the Court of the Dragon Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils. Now, as you wonder what to make of everything you've seen, where do you go for answers - even as your world's tilting into madness? The answer: Paris. In A Phantom of Truth, the 3rd Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black...
"He was a slender man, and his face was as white as his coat was black." -Robert W. Chambers, In...
$27.99 $30.00
From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellow leads you farther and farther from Arkham's familiar landmarks. But the streets, the language, and the eerie, dark tunnels aren't the only foreign elements at play. There's something distinctly otherworldly in the Parisian catacomb... In The Pallid Mask (4th Pack in the Carcosa cycle) scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham. But with each new strange twist and turn, you'll find yourselves only stepping deeper into mystery. Perhaps you can follow the tunnels all the way to the pulsing heart of the play's mysteries, but there's a chance, too, you'll simply find yourselves lost amid the shifting landscape. What...
From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellow...
$27.99 $30.00
Your investigations have led you to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming - and it's unclear if our world will survive. Black Stars Rise is the 5th pack of The Path to Carcosa cycle for Arkham Horror: The Card Game, and the latest tale of your own madness. Between the new player cards included in this Mythos Pack and an adventure unlike any other, Black Stars Rise races towards the stunning conclusion of the Path to Carcosa cycle. The darkling spires of Carcosa are breaching the walls between dimensions and Hastur will rule over all... This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
Your investigations have led you to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A...
$27.99 $30.00
Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a world a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa - the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their...
Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card...
$47.99 $50.00
"That is not dead which can eternal lie, And with strange aeons even death may die." -H.P. Lovecraft, "The Nameless City" You swore that you would never go back. Yet like a snake eating its own tail, you were always meant to return to where it all began. In Arkham Horror: The Card Game, Night of the Zealot presented your first challenge while introducing you to the investigators, mechanics, and environment of Arkham Horror Files, providing a stable foundation from which you built you investigations into the unknown and the unknowable. Now, you are invited to return home and begin a new challenge worthy of your expertise. Return to the Night of the Zealot is an expansion for Arkham Horror: The Card Game that enhances and modifies the Night of the Zealot campaign with 46 new Encounter cards and 20 new Player Cards. Additionally, this expansion includes a premium box...
"That is not dead which can eternal lie, And with strange aeons even death may die." -H.P. Lovecraft, "The Nameless...
$34.99 $40.00
In The Labyrinths of Lunacy, you and your fellow investigators wake to find yourselves gathered in a strange place, with no memory of how you arrived. Your muscles are weak and uncooperative. Your vision is blurred. Simply rising to your feet takes a tremendous effort. Your legs are wobbly and can barely support your weight. With this unique, 80-card standalone scenario for Arkham Horror: The Card Game, you become the prisoner of a mysterious mastermind, forced to take part in his cruel experiments. To escape, you and your fellow investigators will need to work together. You'll need to piece together the clues to solve your captor's twisted riddles. And you'll need to hurry—you aren't alone in this prison… Unlike previous standalone scenarios, Curse of the Rougarou and Carnevale of Horrors, The Labyrinths of Lunacy cannot be played as a side quest in your larger campaign. It is designed to accommodate...
In The Labyrinths of Lunacy, you and your fellow investigators wake to find yourselves gathered in a strange place, with...
$47.99 $50.00
"Once more I ventured within those brooding ruins that swelled beneath the sand…” ~ H.P. Lovecraft, "The Nameless City” We think we know the history of the Earth, but there are secrets that lie beyond our reckoning and truths that could undo our entire understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets, the ruins of an ancient and forgotten Aztec city, it sets into motion a plot that could unravel the very fabric of time. In The Forgotten Age, one to four players embark on a scientific expedition to the rainforests of southern Mexico with five new investigators, as well as an incredible eighty-seven scenario cards and sixty-four player cards (two copies each of thirty-two distinct cards). Here, you and your team will venture deep into dark rainforests and forbidden caverns in two new scenarios, which form the beginning of a new campaign for...
"Once more I ventured within those brooding ruins that swelled beneath the sand…” ~ H.P. Lovecraft, "The Nameless City” We...
$27.99 $30.00
Threads of Fate is the first Mythos Pack in The Forgotten Age cycle. In The Forgotten Age, you journeyed deep into the rainforests of southern Mexico and made the discovery of a lifetime. Now, returning home, a peaceful respite is in order. But your relaxation is cut short when an uninvited guest arrives and tells you that the artifact you uncovered is not what is seems and now the entire Earth is in danger. Her wild claims suddenly become more believable as your world erupts into chaos. Three tasks stand before you at once: you must protect the relic from falling into the wrong hands, solve the mystery of a missing friend, and determine whether to trust your mysterious guest. The stakes are high and time is short- which will you pursue? This new scenario throws you into the investigation like never before with three separate Act decks that are...
Threads of Fate is the first Mythos Pack in The Forgotten Age cycle. In The Forgotten Age, you journeyed deep...
$27.99 $30.00
The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle. As the thread pulls, the weave unravels. Following the events of Threads of Fate, you are driven from Arkham to Mexico City to find answers about an enigmatic relic and those who pursue it. After a seemingly endless string of failures, it appears the trail has gone cold. But on the very day you are ready to return home, something is wrong—the city has altered. Silver lightning crackles in the sky overhead, and the earth rumbles below your feet. Monstrous entities float just below the clouds and the architecture looks more like something out of a history book than modern Mexico. The Boundary Beyond scenario skews your idea of reality as the city shifts around you. By using the Explore action to investigate different locations, you may find that time has become destabilised as Modern locations are...
The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle. As the thread pulls, the weave unravels....
$27.99 $30.00
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle. Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Mexico in search of an ancient, forgotten cavern. After several days of trekking through the jungle, you find what you believe to be the entrance of the cave, but something is not right. Six pillars surround the cavern, carved with strange symbols. Are they a warning? A lock? You must investigate this further, but time is running short. Your supplies are already starting to run low and countless eyes watch you from the shadows of the trees. What secrets are they trying to protect? This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the...
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle. Following the events of The Boundary...
$27.99 $30.00
The City of Archives is the fourth Mythos Pack in The Forgotten Age Cycle. Following the events of Heart of the Elders, you and your team of investigators have journeyed deep into a series of caverns where a new world lays hidden from the outside world. Strange creatures that cannot be of this world have seemingly lived beneath the shell of the Earth for centuries. They are horrifying to look upon, but are they dangerous? Now within their domain, it may be best to go along with whatever they want, but how much can you trust them, and what might your naïveté cost you? This Mythos Pack features a new mechanic that makes playing this scenario an out-of-body experience, as well as new player cards to customize your investigators' decks. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Forgotten Age...
The City of Archives is the fourth Mythos Pack in The Forgotten Age Cycle. Following the events of Heart of...
$27.99 $30.00
The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age Cycle. Following the events of The City of Archives, your team of investigators find yourselves trapped deep in the of the Earth and the only way out is...down. Your mission to protect humanity continues, but the threats to your life increase with each level of the descent. There is no telling what monsters have grown in these dark caverns and now pursue your team, but you cannot look back, or you are surely lost. This Mythos Pack features new player cards to customize your investigators' decks and treacherous encounter cards to immerse you in the peril of your investigation. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age Cycle. Following the events of The City...
$27.99 $30.00
"Primal myth and modern delusion joined in their assumption that mankind is only one—perhaps the least—of the highly evolved and dominant races of this planet's long and largely unknown career.” -H. P. Lovecraft, "The Shadow Out of Time” Shattered Aeons is the sixth and final Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game. In The Forgotten Age, you journeyed to the darkest corners of Central America in search of a lost Aztec city-state. What you found during your expedition may be the greatest scientific discover of the age, but it could also be the Earth's undoing. Throughout The Forgotten Age cycle, you have tried to set your mistakes to right, chasing answers about the mysterious artifact your uncovered and those who pursue it. Retracing your path south, you have uncovered secrets that threaten your entire understanding of the world, of time, and of humanity's place...
"Primal myth and modern delusion joined in their assumption that mankind is only one—perhaps the least—of the highly evolved and...
$34.99
Witness the day of reckoning with the Guardians of the Abyss Scenario Pack for Arkham Horror: The Card Game! Called to Cairo to unravel a medical mystery, this pack throws you into the action of the linked scenarios, The Eternal Slumber and The Night’s Usurper, first featured at Gen Con and Arkham Nights 2018, respectively. With 78 beautifully illustrated cards to immerse you in the peril of an investigation that takes you to the deserts of Egypt and beyond, this pack challenges you to determine fact from fiction, wakefulness from dream, and sanity from madness. Step into a realm beyond your imagination and stop an ancient prophecy from coming to pass! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set to play.
Witness the day of reckoning with the Guardians of the Abyss Scenario Pack for Arkham Horror: The Card Game! Called...
$54.99 $63.00
"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them." -H.P. Lovecraft, "The Dunwich Horror" You thought the cases were closed, relegated to a past that was best left forgotten. Beginning with a search for two missing Miskatonic University professors, your inquiries in The Dunwich Legacy launched you on a campaign that led from the decrepit streets of Dunwich to the infamous Clover Club and realms beyond. But questions from these strange investigations still linger, compelling you to board the train to Dunwich once more. Return to the Dunwich Legacy invites you to re-open your old cases and experience the first full-length campaign for Arkham Horror: The Card Game with fresh eyes as you encounter new challenges and new surprises. Across this expansion's 81 new scenario cards and 23 new player cards, you'll explore new locations, face...
"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know,...
$23.99 $25.00
A young woman's disappearance. A daring, resourceful dilettante. And a sleepy New England town brimming with dark and deadly secrets… Over the course of 109 action-packed pages, Hour of the Huntress follows beloved investigator Jenny Barnes as she searches frantically for her missing sister—only to uncover some of the darkest secrets hidden in the shadows of Arkham, Massachusetts. Written by Dave Gross, this Arkham Horror novella offers new insight into one of the best loved characters from the Arkham Horror Files universe. You'll first meet Jenny on the train as she returns from Paris to learn why her sister stopped writing, but it won't be long before you'll see her delving ever deeper into layers upon layers of mystery, arming herself with her signature pistols, and disarming others with her incisive wit and charm. Additionally, the hardbound version of Hour of the Huntress features a full-color insert of sixteen-pages that...
A young woman's disappearance. A daring, resourceful dilettante. And a sleepy New England town brimming with dark and deadly secrets…...
$23.99 $25.00
Journey to the mysterious Dreamlands in To Fight the Black Wind! This Arkham Horror novella by Jennifer Brozek invites readers for a visit to Arkham Sanatorium where psychologist Carolyn Fern is searching for the cause of a patient's terrible nightmares that leave her both mentally and physically scarred. With detailed, full-colour inserts of Dr. Fern's case notes, readers take on the role of investigator themselves to find a way to help the young patient before the terrors of her dreams infect the waking world. The mind is powerful tool, but knowledge is dangerous. In addition to a hardcover copy of the novella, To Fight the Black Wind includes four exclusive cards to add Carolyn Fern as an investigator in Arkham Horror: The Card Game. These cards allow readers to build a deck for Carolyn Fern, complete with a signature asset and weakness, and mark her first appearance in the game....
Journey to the mysterious Dreamlands in To Fight the Black Wind! This Arkham Horror novella by Jennifer Brozek invites readers...
$25.99 $28.00
Discover what secrets have been drowned in Devil Reef in The Deep Gate! This Arkham Horror novella by Chris A. Jackson takes readers on a voyage up the Miskatonic River running through Arkham and the along the coasts of fear-shadowed Innsmouth where sailor Silas Marsh seeks answers about the nightmares that have plagued him since his parents' death. Including full-colour inserts of the evidence that Silas has at his disposal, this thrilling novella invites readers to step into the role of investigators searching for answers alongside Silas. But be wary- each answer you uncover brings you closer to the dangers that lurk just beneath the waves. In addition to a hardcover copy of the novella, The Deep Gate includes four exclusive cards for Arkham Horror: The Card Game which allow players to add Silas Marsh to their team of investigators, marking his first appearance in the game. These cards enable...
Discover what secrets have been drowned in Devil Reef in The Deep Gate! This Arkham Horror novella by Chris A....
$25.99 $28.00
Take on the creatures that dwell between worlds in Ire of the Void! In this thrilling novella by Richard Lee Byers, astronomer and Miskatonic University professor Norman Withers seeks to restore his reputation among Arkham's academic elite after doubt of his claim of observing the disappearance of six stars. With the help of a visiting physicist, Withers investigates a series of scientific conundrums that lead to his comrade's disappearance into the void between worlds, and now both men are hunted by the vengeful hounds that reside there. Take on the role of the investigator yourself with detailed full-colour inserts of Norman Withers' gathered evidence, complete with the astronomer's notes. In addition to a hardcover copy of the book, Ire of the Void includes four promotional cards to allow readers to build a deck for Norman Withers in Arkham Horror: The Card Game. With new tools and obstacles to enhance your...
Take on the creatures that dwell between worlds in Ire of the Void! In this thrilling novella by Richard Lee...

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