Living Card Games

$69.99
"Assuming that I was sane and awake, my experience on that night was such as has befallen no man before. It was, moreover, a frightful confirmation of all I had sought to dismiss as myth and dream." -H. P. Lovecraft, The Shadow Out of Time Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror the Card Game is the Living Card Game of Lovecraftian mystery, monsters, and madness! You and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your...
"Assuming that I was sane and awake, my experience on that night was such as has befallen no man before....
$27.99
Join the fight for freedom with the Thor Hero Pack for Marvel Champions: The Card Game! With the mythical hammer Mjolner, Thor has the power to defeat even the strongest of foes with legendary strength and power. Like all Hero Packs, the Thor Hero Pack includes a fully-playable deck right out of the box that includes 15 Hero cards, 17 cards from the Aggression aspect, and 8 neutral cards.  This deck allows you to harness the power of Thor, who is rewarded for engaging and dispatching villainous minions from the field! This is an expansion. Marvel Champions: The Card Game - Core Set is required to play.
Join the fight for freedom with the Thor Hero Pack for Marvel Champions: The Card Game! With the mythical hammer...
$104.99 $110.00
Marvel Champions: The Card Game sees players taking on the roles of iconic heroes from the Marvel Universe as they try to stop infamous villains from enacting their devious schemes. With over 350 cards, 100 tokens, five hit point trackers, and more, the Marvel Champions: The Card Game Core Set gives you everything you need to start your journey in the Marvel Universe, letting you play as Iron Man, Captain Marvel, Spider-Man, Black Panther, or She-Hulk, combining your powers with your fellow heroes to take down the rampaging Rhino, the cunning Klaw, or the utterly terrifying Ultron!
Marvel Champions: The Card Game sees players taking on the roles of iconic heroes from the Marvel Universe as they try...
$32.99 $35.00
Since the four members of the Wrecking Crew decided to join forces, they’ve been a thorn in the side of every great Marvel hero from Thor to the Defenders. Not just common thugs, the Wrecking Crew’s greatest asset stems from the magic imbued in team leader Wrecker’s Crowbar, granting each member immense physical strength and a mystical link between them. Now, The four members of The Wrecking Crew are breaking out of prison, and only you can stop them! Fantasy Flight Games is proud to announce the Wrecking Crew Scenario Pack for Marvel Champions: The Card Game! With 73 brand-new cards, this single scenario puts four villains in play at once, each with their own side scheme and deck. Can your heroes withstand the pure power of Wrecker, Piledriver, Bulldozer, and Thunderball? This is an expansion. Marvel Champions: The Card Game - Core Set is required to play.
Since the four members of the Wrecking Crew decided to join forces, they’ve been a thorn in the side of...
$27.99 $30.00
Already struggling with who she was, and who she wanted to be, teenager Kamala Khan just wanted a simple life. But when Kamala was trapped in a Terrigen Mist enveloping New Jersey, her life got a lot more complex! After emerging from the mist, Kamala discovered she was able to morph her body into nearly anything! Inspired by her idol Carol Danvers, Kamala took on the name Ms. Marvel and New Jersey gained its very own teenage crime fighter! Pick up the Ms. Marvel Hero Pack for Marvel Champions: The Card Game. Ms. Marvel is one of the most flexible heroes in the game, able to fit into whatever role is needed while learning to be a hero and protecting her friends from harm! This is an expansion. Marvel Champions: The Card Game - Core Set is required to play.
Already struggling with who she was, and who she wanted to be, teenager Kamala Khan just wanted a simple life....
$27.99 $30.00
When Steve Rogers was deemed too frail to enlist during World War II, he took part in a secret government program to transform him into the world’s first Super-Soldier. With the help of a revolutionary serum, Rogers emerged from the experiment as the embodiment of physical perfection. Now in peak condition, Rogers served as a special operative and a bastion of freedom in World War II until an accident near the end of the war submerged him in ice for decades. Discovered by the Avengers in the modern era, Captain America continues to fight for the American Dream. A man out of time, but never out of courage. Join the fight for freedom with the Captain America Hero Pack for Marvel Champions: The Card Game! With his iconic shield made of pure vibranium, Captain America can lead the charge against even the most fearsome of foes, inspiring those around him...
When Steve Rogers was deemed too frail to enlist during World War II, he took part in a secret government...
$37.99 $40.00
To many citizens of the Marvel Universe, Norman Osborn is an eccentric billionaire. A man who has put his demons behind him. The truth of the matter is Norman Osborn is always teetering on the brink of a relapse into the villainous Green Goblin. With advanced technology, superhuman strength, and regenerative healing, the Green Goblin is one of the Marvel Universe’s most frightening villains, and a longtime nemesis to Spider-Man. But Norman Osborn rarely makes public appearances as the Goblin. As one of the richest men in the world, Osborn himself is virtually untouchable, making his human just as effective as the sadistic goblin. Can any team of heroes truly stand up to the might of Norman Osborn and the Green Goblin? Continue your adventures in the Marvel Universe with The Green Goblin Scenario Pack for Marvel Champions: The Card Game! This 78-Card pack introduces two new scenarios and four...
To many citizens of the Marvel Universe, Norman Osborn is an eccentric billionaire. A man who has put his demons...
$29.99 $33.00
Spy, Assassin, Hero: Natasha Romanov has taken on many roles, and played many sides, in a life shrouded in mystery. But throughout every new stage of life, Natasha has developed a unique set of skills that she now utilizes in the role of the Black Widow, international super-spy!Complete your mission with the Black Widow Hero Pack for Marvel Champions: The Card Game! The Black Widow Hero Pack includes a pre-built deck for black Widow utilizing the Justice aspect, the Taskmaster Nemesis set, and additional cards to help increase your deck building options! With well-rounded base stats and a Preparation card for every occasion, Black Widow is always ready for what’s coming next! This is an expansion. Marvel Champions: The Card Game - Core Set is required to play.  
Spy, Assassin, Hero: Natasha Romanov has taken on many roles, and played many sides, in a life shrouded in mystery....
$57.99 $60.00
"No one, even those who have the facts concerning the recent horror, can say just what is the matter with Dunwich…” -H. P. Lovecraft, The Dunwich Horror Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Now their story continues in The Dunwich Legacy expansion for Arkham Horror: The Card Game. Your mentor, Dr. Armitage, was one of those three professors. When his colleagues go missing, he fears the worst and asks for your help. With its five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors, launching you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player...
"No one, even those who have the facts concerning the recent horror, can say just what is the matter with...
$28.99
When renowned surgeon Doctor Stephen Strange sought to fix his broken hands through magical means, he found a new calling in life. Utilizing mystic forces beyond our mortal understanding, Doctor Strange now protects our dimension as the Sorcerer Supreme! With the Doctor Strange Hero Pack for Marvel Champions: The Card Game, Doctor Strange calls upon forces beyond our understanding, represented within the game by a unique Invocation deck. As the defender of our dimension, the Doctor Strange Hero Pack offers a fully pre-built deck using the Protection aspect to ensure your team of heroes can defend against any attack, from this mortal realm or beyond! This is an expansion. Marvel Champions: The Card Game - Core Set is required to play.
When renowned surgeon Doctor Stephen Strange sought to fix his broken hands through magical means, he found a new calling...
$52.99 $55.00
In light slumber he descended the seventy steps to the cavern of flame and talked of this design to the bearded priests Nasht and Kaman-Thah. And the priests shook their pshent-bearing heads and vowed it would be the death of his soul.– H. P. Lovecraft, "The Dream-Quest of Unknown Kadath" There is a hidden realm outside the world of the waking: a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep? The Dream-Eaters is the fifth deluxe expansion for Arkham Horror: The Card Game. In this expansion, 1–4 players take on the roles of either a group of investigators venturing into the Dreamlands or their companions who have been...
In light slumber he descended the seventy steps to the cavern of flame and talked of this design to the...
$52.99 $55.00
Madness returns for an encore performance in the Return to the Path to Carcosa upgrade expansion for Arkham Horror: The Card Game! You thought the final curtain had closed on your dealings with The King in Yellow. The cursed theater production that came to Arkham all the way from Paris quickly became the talk of the town, but its dark history of disappearances, suicides, and madness drove you to investigate deeper.  Now, The King in Yellow has gained a new legion of followers and you can newly experience the entire The Path to Carcosa campaign with all-new scenario, location, and encounter cards designed to add new surprises and challenges. This premium box can store your entire campaign, along with divider cards marked for each encounter set in The Path to Carcosa cycle. Finally, this expansion contains new player cards that increase the customization options to better prepare you to face the evils ahead. So don your fine...
Madness returns for an encore performance in the Return to the Path to Carcosa upgrade expansion for Arkham Horror: The Card Game! You...
$22.99 $26.00
Saturated by deadly gamma rays while saving his best friend from the detonation of an experimental bomb, the genius Dr. Bruce Banner has transformed into the towering, muscle-bound Hulk. Though Hulk’s unbridled rage can make him unpredictable, he is one of the world’s strongest heroes. Whether he’s angry or not, you’ll definitely want the Incredible Hulk on your side! If you’ve ever wanted to tap into your anger and leap into the fight with the Incredible Hulk, this is where you start. Like every Hero Pack, the Hulk Hero Pack for Marvel Champions: The Card Game comes with a 40-card pre-built deck, giving you the chance to start playing and smashing the villain right out of the box. This is an expansion. Marvel Champions: The Card Game - Core Set is required to play.
Saturated by deadly gamma rays while saving his best friend from the detonation of an experimental bomb, the genius Dr....
$27.99 $30.00
"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…" -H.P. Lovecraft, Whisperer in Darkness The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness. You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural...
"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have...
$27.99 $30.00
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help.Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to. At first glance, several of the player cards featured in For the Greater Good may look familiar. In The Secret Name, the Arkham Horror LCG broke the boundary between player factions by introducing player cards like...
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game....
$27.99 $30.00
The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Secret Name, you have been forced to reconsider everything you thought you knew about life and death, sanity and madness. And the mists that hang over Arkham strike more fear into you than ever before. You must delve deeper into the city's history of witchcraft and persecution if you wish to make sense of all you have seen. There have been reports of ghost sightings and strange activity in the woods the last few nights at Hangman's Hill, and it is here you must journey to learn more about the witches who once hid in Arkham's past—witches who have since emerged from the shadows in pursuit of some unholy purpose. When you step onto the hallowed ground of the graveyard, you may find yourself consumed...
The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game....
$27.99 $30.00
Discover the power of true magic in Blood of Baalshandor! This Arkham Horror novella by Richard Lee Byers invites readers to return to Arkham alongside Dexter Drake as he searches for arcane tomes that can shed some light on the secrets he first glimpsed in a torn page from the Necronomion during the Great War. Lured to an auction of occult items, “Drake the Great” and his assistant Molly Maxwell find themselves targeted by the depraved servants of an otherworldly force of disease and corruption. It will take more than a little misdirection to get the magician out of this scrape.  In addition to a hardcover copy of the novella, Blood of Baalshandor includes four exclusive cards to add Dexter Drake as an investigator in Arkham Horror: The Card Game. These cards allow readers to build a deck for Dexter Drake, complete with a signature asset and weakness, and mark his first appearance in the game....
Discover the power of true magic in Blood of Baalshandor! This Arkham Horror novella by Richard Lee Byers invites readers to...
$33.99 $35.00
Something out of this world is coming to Arkham in The Blob That Ate Everything Scenario Pack for Arkham Horror: The Card Game! This standalone adventure, which first premiered at GenCon 2019, takes players back into the world of H.P. Lovecraft’s Cthulhu Mythos where just beyond the edge of Blackwater, something unnatural has gone out of control. After a strange meteor made impact, the town was placed under lockdown by a shadowy government agency—no one was allowed to leave, and only a few select investigators were allowed to enter. That is, until the thing hatched. Now, time is running out as all hell breaks loose in Blackwater. Even as the anomaly continues to grow and devour everything in its path, the quarantine is still strictly enforced. The only way you’re getting out alive is if you kill it...if that’s even possible.
Something out of this world is coming to Arkham in The Blob That Ate Everything Scenario Pack for Arkham Horror:...
$27.99
Journey across the dreamlands in The Search for Kadath, the first Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After taking your first steps into the Dreamlands, your mind teems with anxiety over the quest ahead, dangers you left in the waking world, and the fate of dreamers who have come before you. Are they also somewhere in these expansive lands? Perhaps if you find the lost castle and return with proof of the Dreamlands, you can save everyone: yourself, your friends, and the other dreamers as well. So, despite the advice of the Dreamlands’ inhabitants, you and your companions seek unknown Kadath, where the gods dwell. The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign. As your team of investigators becomes separated between...
Journey across the dreamlands in The Search for Kadath, the first Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After...
$27.99
Delve into the secrets of The House with No Name in A Thousand Shapes of Horror, the second Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After half of your team has seemingly become trapped in the Dreamlands, you decide to force your way into the realm in your physical body instead of traveling there in your sleep. This method comes with plenty of dangers, but it will hopefully prevent you from becoming trapped yourself. But if you wish to enter the Dreamlands, you must first find a key. A Thousand Shapes of Horror is Scenario 2–B of “The Web of Dreams” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form either a larger four-part or eight-part campaign. Inspired by H. P. Lovecraft’s classic short story “The Unnamable,” this adventure takes...
Delve into the secrets of The House with No Name in A Thousand Shapes of Horror, the second Mythos Pack...
$27.99 $30.00
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne where your ultimate foe stirs. As you are chased by your fate across the cosmos, you may be forced to bring “empty space” into play, losing the top card of your deck as you place it facedown to embody the seemingly infinite space that divides you from the rest of humanity. This is not a location, it cannot be entered or investigated, and the only way to reclaim your lost card is to fill the empty space with a Cosmos location. These impossible places, drawn from the new Cosmos...
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The...
$27.99 $30.00
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos. In In the Clutches of Chaos, doom does not accrue at the usual rate. Instead, breaches are made at various locations, marked by resource tokens. When enough breaches have been made a single location, an incursion occurs. An incursion adds doom to its location and causes the breaches to spread, opening rifts in reality at connecting locations. Your goal is to prevent incursions...
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card...
$27.99 $30.00
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your brush with the Silver Twilight Lodge in For the Greater Good, you journey to the banks of the Miskatonic River in search of the four souls who went missing from one of the Lodge's events. Between two of the bridges that span the river, there stands the Unvisited Isle. The foggy shores are barren and unwelcoming, and as you row closer, you try to remain silent, as if to keep the river itself from noticing. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, a pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiralling about it. As you explore the island, you will...
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After...
$27.99
"It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed mould and decay of centuries.” -H.P. Lovecraft, The Dunwich Horror Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. But the more you explore, the more you get the impression the townsfolk aren't exactly pleased to see you. There are secrets in this town that its inhabitants don't wish to share… Even as your investigation of the town leads you to many of the locations infamously identified in H.P. Lovecraft's classic tale, The Dunwich Horror, the player cards in Blood on the Altar...
"It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed...
$33.99 $35.00
I have answers.Room 225. Tonight. Come alone.They’re watching. After reports of strange occurrences at Arkham’s most prestigious hotel reach your ears, you are summoned to the location by a mysterious note. You are just beginning to properly conduct your investigation when you suddenly black out. Once you come to, you find yourself standing over a man’s body. Multiple stab wounds perforate his chest and blood covers the floor. What the hell happened? And why can’t you remember a thing? Now as the authorities are on your tail, it is up to your team of investigators to solve the murder and clear your name before you are thrown in prison for the rest of your life. Can you figure out the truth behind this grisly murder? Or will you be the next victim? Investigators must solve the Murder at the Excelsior Hotel in this special scenario for Arkham Horror: The Card Game. With the...
I have answers.Room 225. Tonight. Come alone.They’re watching. After reports of strange occurrences at Arkham’s most prestigious hotel reach your...
$27.99
"This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask." -Robert W. Chambers, The King in Yellow Echoes of the Past is the 1st Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where...
"This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where...
$27.99 $30.00
"Almost eight feet tall, and carrying a cheap new valise from Osborn's general store, this dark and goatish gargoyle appeared one day in Arkham in quest of the dreaded volume kept under lock and key at the college library—the hideous Necronomicon of the mad Arab Abdul Alhazred in Olaus Wormius' Latin version." -H.P. Lovecraft, The Dunwich Horror The Miskatonic Museum is the first Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game, and it begins with a book… Somewhere in the Miskatonic Museum, Olaus Wormius's Latin translation of a book called the Necronomicon lies hidden away, kept locked and secret so that those individuals who shouldn't gain access to it do not gain access to it. When recent events at the university and Clover Club lead you to believe that someone may now be searching for this strange and ancient tome - someone who should not...
"Almost eight feet tall, and carrying a cheap new valise from Osborn's general store, this dark and goatish gargoyle appeared...
$27.99
Defend the Dreamlands from the schemes of the Spinner in Darkness in Weaver of the Cosmos, the sixth and final Mythos Pack in the Dream-Eaters cycle for Arkham Horror: The Card Game!  Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from...
Defend the Dreamlands from the schemes of the Spinner in Darkness in Weaver of the Cosmos, the sixth and final Mythos...
$27.99
Embark on a dangerous rescue mission in Dark Side of the Moon, the third Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After the man who may hold the key to escaping the Dreamlands is taken by dangerous Corsairs, you follow to a dead world where danger is waiting around around every corner. Dark Side of the Moon is Scenario 3–A of “The Dream-Quest” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. The silence of the place is...
Embark on a dangerous rescue mission in Dark Side of the Moon, the third Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The...
$27.99 $30.00
"So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions." - H.P. Lovecraft, The Call of Cthulhu It was always going to come to this...You're finally headed to the asylum. The Unspeakable Oath is the 2nd Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham's asylum. You'll find yourself behind locked doors, wracked buy Doubt, and surrounded by Lunatics. And, still, you'll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game's exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to "learn" from your mistakes....
"So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from...
$57.99 $60.00
"I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask." -Robert W. Chambers, The King in Yellow A new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it's been all the rage in conversations among Arkham's socialites. But in your efforts to learn more about the play, you've uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind… In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion's two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre...
"I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men's thoughts lengthen in the...
$27.99 $30.00
"You realise, of course, the utterly stupendous nature of the matter before us. To us, as to only a few men on this earth, there will be opened up gulfs of time and space and knowledge beyond anything within the conception of human science and philosophy." -H.P. Lovecraft, The Whisperer in Darkness Who could have ever guessed that your search for two missing professors would lead to this? The wind howls. Ritual magic vibrates through the air. And the world is ripping apart. Your time is running out. Your doom is fast approaching! Where Doom Awaits is the fifth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Even as its new scenario carries your investigations rapidly toward their climactic conclusion, it dizzies your investigator with a distorted version of reality. The woods outside of Dunwich are changing. You'll find clearings strewn with blood and bodies,...
"You realise, of course, the utterly stupendous nature of the matter before us. To us, as to only a few...

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